Özet:
This study explores innovative approaches
to enhance vocational education by employing
Gamification and Augmented Reality (GAR) in
problem-based learning. Utilizing the Borg and Gall
development model with a pre-post-experiment design,
vocational students constitute the primary subjects.
The experimental group experiences Problem-Case
teaching enriched with GAR, while the control group
relies on traditional learning media. Results indicate a
positive impact on student engagement and motivation
in the experimental group, attributed to gamification
elements and augmented reality. Gamification
components, including points and challenges,
incentivize active student participation. Augmented
reality promotes engaging learning activities and
nurtures imaginative and analytical thinking skills.
This research enhances understanding of vocational
education and proposes a comprehensive learning
approach using sustainable gamification and
augmented reality technology for industry
advancement